BeepSortRust/src/main.rs

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2022-11-06 21:44:59 +00:00
#![feature(generators, generator_trait)]
mod BarPlugin;
mod GuiHookVec;
mod Algorithm;
mod StateMover;
use std::pin::Pin;
use macroquad::prelude::*;
use macroquad::prelude::scene::clear;
use crate::BarPlugin::Bar;
use crate::GuiHookVec::GuiVec;
use crate::StateMover::State;
use std::ops::{Generator, GeneratorState};
const BAR_WIDTH:f32 = 10.0;
#[macroquad::main("BeepSort")]
async fn main() {
let mut gui_vec = GuiVec::new(30);
gui_vec.randomize();
let mut lasttime:f64 = 0.;
let mut holder = gui_vec.clone();
let mut algo = Algorithm::Algorithm::new();
let mut generator = algo.sort(&mut gui_vec);
let mut finished = false;
loop {
if get_time()-lasttime > 1.0 && !finished{
match Pin::new(& mut generator).resume(()){
GeneratorState::Yielded(x) => {
holder = x.clone();
},
GeneratorState::Complete(x) => {
finished = true;
}
};
lasttime = get_time();
}
//clear_background(WHITE);
holder.draw();
next_frame().await
}
}