#![feature(generators, generator_trait)] mod BarPlugin; mod GuiHookVec; mod Algorithm; mod StateMover; use std::pin::Pin; use macroquad::prelude::*; use macroquad::prelude::scene::clear; use crate::BarPlugin::Bar; use crate::GuiHookVec::GuiVec; use crate::StateMover::State; use std::ops::{Generator, GeneratorState}; const BAR_WIDTH:f32 = 10.0; #[macroquad::main("BeepSort")] async fn main() { let mut gui_vec = GuiVec::new(30); gui_vec.randomize(); let mut lasttime:f64 = 0.; let mut holder = gui_vec.clone(); let mut algo = Algorithm::Algorithm::new(); let mut generator = algo.sort(&mut gui_vec); let mut finished = false; loop { if get_time()-lasttime > 1.0 && !finished{ match Pin::new(& mut generator).resume(()){ GeneratorState::Yielded(x) => { holder = x.clone(); }, GeneratorState::Complete(x) => { finished = true; } }; lasttime = get_time(); } //clear_background(WHITE); holder.draw(); next_frame().await } }