/* Made by Rolf Martin Glomsrud from 13.01.2020 to 15.01.2020 Example of a project that is feasable for a student that has had Informasjonsteknologi 2*/ var screenWidth = screen.width; var screenHeight = screen.height; var partsTracker = 0 var guessed = []; var tries = 9; var word = "babaganoush"; var arrayWord = word.split(""); var whatTheUserSees = []; var feil = []; //makes an array of _ to show to the user for (i=0; i < arrayWord.length; i++){ whatTheUserSees.push("_"); } //converts the array from above to a string, then puts it into the HTML var whatTheUserSeesWord = whatTheUserSees.join(""); document.getElementById("ord").innerHTML = whatTheUserSeesWord; get("tries").innerHTML = tries; //check if word is guessed already function sjekkOrd(){ var guessOrd = get("myTextWord").value; get("myTextWord").innerHTML = ""; if (guessOrd == get("ord").innerHTML){ alert("Spillet er over") }else{ testWord(); } } function testWord(){ //check if user has more tries if (tries <= 0){ alert("Spillet er ferdig, venligst restart siden for å prøve igjen"); get("myTextWord").value = ""; }else if(get("ord").innerHTML==word){ alert("Spillet er ferdig, venligst restart siden for å prøve igjen") get("myTextWord").value=""; }else{ //grabs the guess from HTML var guessedWord = get("myTextWord").value; //adds it to the array of guessed words guessed.push(guessedWord); //checks if it was correct if (word == guessedWord){ get("result").innerHTML = "Gratulerer, du gjettet ordet!"; get("ord").innerHTML = word; get("myTextWord").value = ""; //this plays if the guess was wrong }else{ get("myTextWord").value = ""; //removes a try tries -= 1; //adds it to wrong words guessed array feil.push(guessedWord); //shows user the wrong word was guessed var earlier = get("wrongLetters").innerHTML; var nyInner = earlier + " " + guessedWord; get("wrongLetters").innerHTML = nyInner; //updates the amount of tries get("tries").innerHTML = tries; //draws a piece of hangman draw(); } } } //checks if it is guessed function sjekkBokstav(){ var guess = get("myText").value; if (guessed.includes(guess)){ alert("Du har allerede gjettet den bokstaven, venligst gjett en ny!"); }else{ testLetter(); } } function testLetter(){ //checks if the user is out of tries or they are done guessing if (tries <= 0 || get("ord").innerHTML == word){ alert("Spillet er ferdig, venligst restart siden for å prøve igjen"); get("myText").value = ""; }else{ //grabs the guess from HTML var guess = get("myText").value; guessed.push(guess); //checks if the letter is in the word if (arrayWord.includes(guess)){ //runs through the array of the word and changes the array of _ at the right position for (i=0; i < arrayWord.length; i++){ if (guess == arrayWord[i]){ whatTheUserSees[i] = guess; } } //if it is wrong it does the same as a wrong word guess at line 48 }else{ tries -= 1; feil.push(guess); var earlier = get("wrongLetters").innerHTML; var nyInner = earlier + " " + guess; get("wrongLetters").innerHTML = nyInner; get("tries").innerHTML = tries; draw(); } var whatTheUserSeesWord = whatTheUserSees.join(""); document.getElementById("ord").innerHTML = whatTheUserSeesWord; //checks if the user lost if (tries == 0){ get("result").innerHTML = "Beklager, du tapte"; }else if(whatTheUserSeesWord == word){ get("result").innerHTML = "Gratulerer, du gjettet ordet!"; } //removes the guess from the text input, ready for new guess get("myText").value = ""; } } //initializing canvas var c = get("myCanvas"); var ctx = c.getContext("2d"); //defining canvas size ctx.canvas.width = 0.25 * screenWidth; ctx.canvas.height = 0.25 * screenHeight; ctx.moveTo(0, 0); ctx.stroke(); function draw(){ if (partsTracker == 0){ partsTracker += 1 //draw platform ctx.moveTo(0, 0); ctx.moveTo(0.03*screenWidth, 0.23*screenHeight); ctx.lineTo(0.08*screenWidth, 0.23*screenHeight); ctx.stroke(); }else if(partsTracker == 1){ partsTracker += 1 //draw pole ctx.moveTo(0.08*screenWidth, 0.23*screenHeight); ctx.moveTo(0.055*screenWidth, 0.23*screenHeight); ctx.lineTo(0.055*screenWidth, 0.05*screenHeight); ctx.stroke() }else if (partsTracker == 2){ partsTracker += 1 //draw linear pole ctx.moveTo(0.055*screenWidth, 0.05*screenHeight); ctx.lineTo(0.15*screenWidth, 0.05*screenHeight); ctx.stroke(); }else if (partsTracker == 3){ partsTracker +=1 //draw rope ctx.moveTo(0.15*screenWidth, 0.05*screenHeight); ctx.lineTo(0.15*screenWidth, 0.1*screenHeight); ctx.stroke(); }else if(partsTracker == 4){ //draw head ctx.moveTo((0.15*screenWidth)+(0.012*screenWidth), 0.12*screenHeight); ctx.arc(0.15*screenWidth, 0.12*screenHeight, 0.012*screenWidth,0, 2*Math.PI) ctx.stroke(); partsTracker += 1 }else if(partsTracker == 5){ //draw body ctx.moveTo(0.15*screenWidth, (0.12*screenHeight) + (0.021*screenHeight)); ctx.lineTo(0.15*screenWidth, 0.184*screenHeight); ctx.stroke(); partsTracker += 1 }else if(partsTracker == 6){ //draw left leg ctx.moveTo(0.15*screenWidth, 0.184*screenHeight); ctx.lineTo(0.16*screenWidth, 0.21*screenHeight); ctx.stroke(); partsTracker += 1 }else if(partsTracker == 7){ //draw right leg ctx.moveTo(0.15*screenWidth, 0.184*screenHeight); ctx.lineTo(0.14*screenWidth, 0.21*screenHeight); ctx.stroke() partsTracker += 1 }else if(partsTracker == 8){ // draw arms ctx.moveTo(0.14*screenWidth, 0.16*screenHeight); ctx.lineTo(0.16*screenWidth, 0.16*screenHeight); ctx.stroke(); partsTracker += 1 } } //function to not write document.getElementById(); function get(a){ return document.getElementById(a); }