oversatt fra norsk til engelsk

This commit is contained in:
Rolf Martin Glomsrud 2020-01-16 09:55:30 +01:00
parent 11d12091af
commit 234365f8c1
2 changed files with 16 additions and 16 deletions

View file

@ -14,29 +14,29 @@
<body> <body>
<h1>Hangman 2020 av Rolf Martin Glomsrud</h1> <h1>Hangman 2020 by Rolf Martin Glomsrud</h1>
<canvas id="myCanvas"></canvas> <canvas id="myCanvas"></canvas>
<div class="guessField"> <div class="guessField">
<h2>Gjett bokstaver</h2> <h2>Guess letters:</h2>
<input type="text" id="myText" class="css-input" value="" onkeyup="if(event.keyCode===13) {event.preventDefault(); sjekkBokstav();}"> <input type="text" id="myText" class="css-input" value="" onkeyup="if(event.keyCode===13) {event.preventDefault(); sjekkBokstav();}">
<input type="button" class="myButton" id="testKnapp" width="40px" height="40px" value="Test!" onclick="sjekkBokstav()"> <input type="button" class="myButton" id="testKnapp" width="40px" height="40px" value="Test!" onclick="sjekkBokstav()">
</div> </div>
<!--Div containing the field to guess the letters in the word--> <!--Div containing the field to guess the letters in the word-->
<div class="guessField"> <div class="guessField">
<h2>Gjett ord</h2> <h2>Guess word:</h2>
<input type="text" class="css-input" id="myTextWord" onkeyup="if(event.keyCode===13) {event.preventDefault(); sjekkOrd();}"> <input type="text" class="css-input" id="myTextWord" onkeyup="if(event.keyCode===13) {event.preventDefault(); sjekkOrd();}">
<input type="button" class="myButton" id="testOrdKnapp" width="40px" height="40px" value="Test ord!" onclick="sjekkOrd()"> <input type="button" class="myButton" id="testOrdKnapp" width="40px" height="40px" value="Test ord!" onclick="sjekkOrd()">
</div> </div>
<!--Div containing the guessWord field--> <!--Div containing the guessWord field-->
<div id="resultField"> <div id="resultField">
<h2>Feil:</h2> <h2>Wrong letters guessed:</h2>
<p id="wrongLetters"></p> <p id="wrongLetters"></p>
<h2>Antall forsøk igjen:</h2> <h2>Tries left:</h2>
<p id="tries"></p> <p id="tries"></p>
</div> </div>
<!--the result field containing the guessed word --> <!--the result field containing the guessed word -->
<div id="resultField1"> <div id="resultField1">
<h2>Ordet så langt:</h2> <h2>The word so far:</h2>
<p id="ord"></p> <p id="ord"></p>
</div> </div>

View file

@ -38,7 +38,7 @@ function sjekkOrd(){
guessOrd = guessOrd1.toLowerCase(); guessOrd = guessOrd1.toLowerCase();
get("myTextWord").innerHTML = ""; get("myTextWord").innerHTML = "";
if (guessOrd == get("ord").innerHTML){ if (guessOrd == get("ord").innerHTML){
alert("Spillet er over") alert("The game is over!")
}else{ }else{
testWord(); testWord();
} }
@ -48,10 +48,10 @@ function sjekkOrd(){
function testWord(){ function testWord(){
//check if user has more tries //check if user has more tries
if (tries <= 0){ if (tries <= 0){
alert("Spillet er ferdig, venligst restart siden for å prøve igjen"); alert("The game is over, please restart the page");
get("myTextWord").value = ""; get("myTextWord").value = "";
}else if(get("ord").innerHTML==word){ }else if(get("ord").innerHTML==word){
alert("Spillet er ferdig, venligst restart siden for å prøve igjen") alert("The game is over, please restart the page")
get("myTextWord").value=""; get("myTextWord").value="";
}else{ }else{
//grabs the guess from HTML //grabs the guess from HTML
@ -61,7 +61,7 @@ function testWord(){
guessed.push(guessedWord); guessed.push(guessedWord);
//checks if it was correct //checks if it was correct
if (word == guessedWord){ if (word == guessedWord){
get("result").innerHTML = "Gratulerer, du gjettet ordet!"; get("result").innerHTML = "Congratulations you won! ";
get("ord").innerHTML = word; get("ord").innerHTML = word;
get("myTextWord").value = ""; get("myTextWord").value = "";
//this plays if the guess was wrong //this plays if the guess was wrong
@ -81,9 +81,9 @@ function testWord(){
draw(); draw();
} }
if (tries == 0){ if (tries == 0){
get("result").innerHTML = "Beklager, du tapte, ordet var " + word; get("result").innerHTML = "Sorry, you lost. The word was" + word;
}else if(whatTheUserSeesWord == word){ }else if(whatTheUserSeesWord == word){
get("result").innerHTML = "Gratulerer, du gjettet ordet!"; get("result").innerHTML = "Congratulations you guessed the word!";
} }
//removes the guess from the text input, ready for new guess //removes the guess from the text input, ready for new guess
get("myText").value = ""; get("myText").value = "";
@ -96,7 +96,7 @@ function sjekkBokstav(){
var guess1 = get("myText").value; var guess1 = get("myText").value;
var guess = guess1.toLowerCase(); var guess = guess1.toLowerCase();
if (guessed.includes(guess)){ if (guessed.includes(guess)){
alert("Du har allerede gjettet den bokstaven, venligst gjett en ny!"); alert("You have already gussed that letter, please guess another one!");
}else{ }else{
testLetter(); testLetter();
} }
@ -105,7 +105,7 @@ function sjekkBokstav(){
function testLetter(){ function testLetter(){
//checks if the user is out of tries or they are done guessing //checks if the user is out of tries or they are done guessing
if (tries <= 0 || get("ord").innerHTML == word){ if (tries <= 0 || get("ord").innerHTML == word){
alert("Spillet er ferdig, venligst restart siden for å prøve igjen"); alert("The game is over, please restart the page");
get("myText").value = ""; get("myText").value = "";
}else{ }else{
//grabs the guess from HTML //grabs the guess from HTML
@ -135,9 +135,9 @@ function testLetter(){
document.getElementById("ord").innerHTML = whatTheUserSeesWord; document.getElementById("ord").innerHTML = whatTheUserSeesWord;
//checks if the user lost //checks if the user lost
if (tries == 0){ if (tries == 0){
get("result").innerHTML = "Beklager, du tapte, ordet var " + word; get("result").innerHTML = "Sorry, you lost. The word was " + word;
}else if(whatTheUserSeesWord == word){ }else if(whatTheUserSeesWord == word){
get("result").innerHTML = "Gratulerer, du gjettet ordet!"; get("result").innerHTML = "Congratulations you guessed the word!";
} }
//removes the guess from the text input, ready for new guess //removes the guess from the text input, ready for new guess
get("myText").value = ""; get("myText").value = "";