#![feature(generators, generator_trait)] mod BarPlugin; mod GuiHookVec; mod Algorithm; use std::pin::Pin; use macroquad::prelude::*; use macroquad::prelude::scene::clear; use crate::BarPlugin::Bar; use crate::GuiHookVec::GuiVec; use std::ops::{Generator, GeneratorState}; use macroquad::ui::root_ui; use crate::Algorithm::Algo; const BAR_WIDTH:f32 = 10.0; #[macroquad::main("BeepSort")] async fn main() { let mut gui_vec = GuiVec::new(screen_width(), screen_height(), 200); gui_vec.randomize(); let mut lasttime:f64 = 0.; let mut holder = gui_vec.clone(); let mut generator = Algorithm::Algorithm::bubbleSort(&mut gui_vec); let mut finished = false; let timeout = 0.000001; let mut paused = false; loop { clear_background(WHITE); if get_time()-lasttime > timeout && !finished && !paused{ match Pin::new(& mut generator).resume(()){ GeneratorState::Yielded(x) => { holder = x.clone(); }, GeneratorState::Complete(x) => { finished = true; } }; lasttime = get_time(); } holder.draw(); draw_text(format!("Read: {}", holder.reads).as_str(), screen_width()*0.01, 0.0, 20.0, BLACK); draw_text(format!("Write: {}", holder.writes).as_str(), screen_width()*0.01, 20.0, 20.0, BLACK); draw_text(format!("Comparisons: {}", holder.comps).as_str(), screen_width()*0.01, 40.0, 20.0, BLACK); draw_text(format!("FPS: {}", get_fps()).as_str(), screen_width()*0.01, 60., 20.0, BLACK); if root_ui().button(Vec2::new(screen_width()*0.01, 70.), "Pause"){ if paused { paused = false; }else{ paused = true; } } next_frame().await } }