#![feature(generators, generator_trait, type_alias_impl_trait)] mod BarPlugin; mod GuiHookVec; mod Algorithm; mod State; use std::pin::Pin; use macroquad::prelude::*; use macroquad::prelude::scene::clear; use crate::BarPlugin::Bar; use crate::GuiHookVec::GuiVec; use std::ops::{Deref, Generator, GeneratorState}; use std::process::id; use macroquad::ui::root_ui; use crate::Algorithm::AlgoEnum; #[macroquad::main("BeepSort")] async fn main() { let mut length = 100; let mut delay = 0.01; loop{ clear_background(WHITE); draw_text("Sorting!", screen_width()*0.3, screen_height()*0.5, 100.0, GREEN); draw_text(format!("Length: {}", length.to_string()).as_str(), screen_width()*0.83, 30., 20.0, BLACK); if root_ui().button(Vec2::new(screen_width()*0.9, 50.), "+10"){ length += 10; } if root_ui().button(Vec2::new(screen_width()*0.87, 50.), "+1"){ length += 1; } if root_ui().button(Vec2::new(screen_width()*0.8, 50.), "-10"){ length -= 10; } if root_ui().button(Vec2::new(screen_width()*0.84, 50.), "-1"){ length -= 1; } if root_ui().button(Vec2::new(screen_width()*0.01, 70.), "InsertSort"){ State::State::runInsertSort(delay,length, Algorithm::Algorithm::insertSort(length)).await; } if root_ui().button(Vec2::new(screen_width()*0.01, 100.), "BogoSort"){ State::State::runInsertSort(delay,length, Algorithm::Algorithm::bogoSort(length)).await; } if root_ui().button(Vec2::new(screen_width()*0.01, 130.), "BubbleSort"){ State::State::runInsertSort(delay, length, Algorithm::Algorithm::bubbleSort(length)).await; } if root_ui().button(Vec2::new(screen_width()*0.01, 160.), "StalinSort"){ State::State::runInsertSort(delay, length, Algorithm::Algorithm::stalinSort(length)).await; } if root_ui().button(Vec2::new(screen_width()*0.01, 190.), "CoctailShaker"){ State::State::runInsertSort(delay, length, Algorithm::Algorithm::cocktailShaker(length)).await; } next_frame().await } }