main loop improvement, should probably add some form of state

This commit is contained in:
Rolf Martin Glomsrud 2023-02-27 02:58:34 +01:00
parent 671f650d55
commit dded57b568
2 changed files with 59 additions and 66 deletions

View file

@ -16,7 +16,7 @@ pub struct Algorithm{
impl Algorithm{
pub async fn run(length:i32, delay:f32, functionName:String){
let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
let mut list = GuiVec::new(length, delay);
list.randomize();
match functionName.as_str() {

View file

@ -4,10 +4,11 @@ use std::ops::Add;
use std::path::Iter;
use macroquad::color::{BROWN, WHITE};
use macroquad::hash;
use macroquad::prelude::{clear_background, Vec2};
use macroquad::prelude::{clear_background, Vec2, BLACK};
use macroquad::rand::ChooseRandom;
use macroquad::shapes::draw_rectangle;
use macroquad::time::get_frame_time;
use macroquad::text::draw_text;
use macroquad::time::{get_frame_time, get_fps};
use macroquad::ui::root_ui;
use macroquad::window::{next_frame, screen_height, screen_width};
use crate::BarPlugin::Bar;
@ -23,17 +24,17 @@ pub struct GuiVec{
pub reads:i32,
pub writes:i32,
pub comps:i32,
screen_height:f32,
screen_width:f32,
isPaused:bool,
delay:f32,
pub done:bool
pub done:bool,
renderSkip:i32,
skipped:i32
}
impl GuiVec{
pub fn new(screen_width:f32, screen_height:f32,length:i32, delay:f32) -> Self {
pub fn new(length:i32, delay:f32) -> Self {
let colorStep = 360./length as f32;
let mut list:Vec<Bar> = vec!();
for i in 1..length+1 {
@ -46,17 +47,18 @@ impl GuiVec{
reads:0,
writes:0,
comps:0,
screen_height,
screen_width,
isPaused:false,
delay,
done:false
done:false,
renderSkip:1,
skipped:0
}
}
pub async fn draw(&mut self){
let mut frames = 0.0;
let mut delayText = self.delay.to_string();
let mut renderSkipText = self.renderSkip.to_string();
loop {
@ -67,72 +69,63 @@ impl GuiVec{
}
*/
if self.skipped >= self.renderSkip{
clear_background(WHITE);
clear_background(WHITE);
for (count,bar) in self.list.iter().enumerate(){
draw_rectangle(screen_width() * ((count as f32)/(self.initialSize as f32)),screen_height() - (screen_height()/((self.len()) as f32))*bar.position as f32 , screen_width()/((self.len()) as f32), (screen_height()/((self.len()) as f32))*bar.position as f32, bar.color);
}
root_ui().window(hash!(), Vec2::new(screen_width()*0.2, 5.), Vec2::new(200., 25.), |ui|{
ui.input_text(hash!(), "Delay (ms)", &mut delayText);
});
if root_ui().button(Vec2::new(screen_width()*0.2, 25.), "Exit"){
self.done = true;
break;
}
self.delay = match delayText.parse::<f32>(){
Ok(a) => a,
Err(_)=> {f32::MAX}
};
next_frame().await;
if frames >= self.delay/10000.0 && !self.done{
break;
}
frames += get_frame_time();
}
}
fn checkPaused(&mut self){
if root_ui().button(Vec2::new(screen_width()*0.01, 90.), "Pause"){
if self.isPaused {
self.isPaused = false;
for (count,bar) in self.list.iter().enumerate(){
draw_rectangle(screen_width() * ((count as f32)/(self.initialSize as f32)),screen_height() - (screen_height()/((self.len()) as f32))*bar.position as f32 , screen_width()/((self.len()) as f32), (screen_height()/((self.len()) as f32))*bar.position as f32, bar.color);
}
draw_text(&format!("FPS: {}", get_fps()), screen_width()*0.01 + 40., 80.0, 20.0, BLACK);
draw_text(&format!("Array reads: {}", self.reads), screen_width()*0.01 + 40., 110.0, 20.0, BLACK);
draw_text(&format!("Array writes: {}", self.writes), screen_width()*0.01 + 40., 140.0, 20.0, BLACK);
draw_text(&format!("Comparisons: {}", self.comps), screen_width()*0.01 + 40., 170.0, 20.0, BLACK);
root_ui().window(hash!(),Vec2::new(screen_width()*0.01, 5.), Vec2::new(800.0, 50.), |ui|{
ui.input_text(hash!(), "Delay (ms)", &mut delayText);
ui.input_text(hash!(), "StepsPrFrame (How many steps of the algorithm pr frame)", &mut renderSkipText);
});
if root_ui().button(Vec2::new(screen_width()*0.01, 60.), "Exit"){
self.done = true;
break;
}
if root_ui().button(Vec2::new(screen_width()*0.01, 90.), "Pause"){
self.isPaused = !self.isPaused;
}
self.renderSkip = match renderSkipText.parse::<i32>(){
Ok(a) => a,
Err(_) => 1
};
self.delay = match (delayText.parse::<f32>(), self.isPaused){
(_, true) => f32::MAX,
(Ok(a), false) => a,
(Err(_), _)=> {f32::MAX}
};
next_frame().await;
self.skipped = 0;
}else{
self.isPaused = true;
self.skipped += 1;
}
if frames >= self.delay && !self.done{
break;
}
frames += get_frame_time()* 1000.;
}
}
pub fn resize(&mut self, length:i32){
self.list = GuiVec::new(self.screen_width, self.screen_height,length, self.delay).list;
}
pub fn len(&self) -> usize{
self.list.len()
}
pub fn pop(&mut self) -> Bar {
self.list.pop().unwrap()
}
pub fn insert(&mut self, index:usize, element: Bar){
self.list.insert(index, element)
}
pub fn delete(&mut self, index:usize){
self.writes += 1;
self.list.remove(index);
self.initialSize -= 1;
}
pub async fn swap(&mut self, index1:usize, index2:usize) -> bool{
self.writes += 2;
self.reads += 2;