added an exit button, cleaned up the algorithm choice
This commit is contained in:
parent
41adfc2fa9
commit
d59ef79b96
4 changed files with 94 additions and 41 deletions
11
index.html
11
index.html
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@ -2,7 +2,7 @@
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<head>
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<meta charset="utf-8">
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<title>TITLE</title>
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<title>BeepSort!</title>
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<style>
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html,
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body,
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@ -23,7 +23,16 @@
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<canvas id="glcanvas" tabindex='1'></canvas>
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<!-- Minified and statically hosted version of https://github.com/not-fl3/macroquad/blob/master/js/mq_js_bundle.js -->
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<script src="https://not-fl3.github.io/miniquad-samples/mq_js_bundle.js"></script>
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<script>
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register_plugin = function (importObject) {
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importObject.env.hi_from_wasm = function (js_object) {
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console.log("hi")
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}
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}
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miniquad_add_plugin({register_plugin});
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</script>
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<script>load("./BeepSortMacroQuad.wasm");</script> <!-- Your compiled wasm file -->
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</body>
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</html>
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@ -2,9 +2,7 @@
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use crate::BarPlugin::Bar;
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use crate::GuiHookVec::GuiVec;
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use std::pin::Pin;
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use std::rc::Rc;
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use std::thread::yield_now;
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use macroquad::prelude::screen_width;
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use macroquad::window::screen_height;
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use std::collections::BinaryHeap;
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@ -17,13 +15,31 @@ pub struct Algorithm{
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impl Algorithm{
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pub async fn insertSort(length:i32, delay:f32){
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pub async fn run(length:i32, delay:f32, functionName:String){
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let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
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list.randomize();
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match functionName.as_str() {
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"insertSort" => Algorithm::insertSort(&mut list).await,
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"bubbleSort" => Algorithm::bubbleSort(&mut list).await,
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"bogoSort" => Algorithm::bogoSort(&mut list).await,
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"cocktailShaker" => Algorithm::cocktailShaker(&mut list).await,
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"binaryHeap" => Algorithm::binaryHeap(&mut list).await,
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_ => panic!("No algorithm with that name implemented!")
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}
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if !list.done{
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list.show().await
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}
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}
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pub async fn insertSort(list:&mut GuiVec){
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for index in 0..list.len(){
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let mut j = index;
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while j>0 && list.lessThan(j, j-1){
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list.swap(j, j - 1).await;
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if list.swap(j, j - 1).await {return};
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j -= 1;
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}
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}
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@ -49,25 +65,22 @@ impl Algorithm{
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}
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*/
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pub async fn bubbleSort(length:i32, delay:f32){
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let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
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list.randomize();
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pub async fn bubbleSort(list:&mut GuiVec){
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let n = list.len();
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for i in 0..n {
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for j in 0..(n - i - 1) {
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if list.lessThan(j + 1, j) {
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list.swap(j, j + 1).await;
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if list.swap(j, j + 1).await {return};
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}
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}
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}
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}
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pub async fn bogoSort(length:i32, delay:f32){
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let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
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list.randomize();
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pub async fn bogoSort(list:&mut GuiVec){
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loop{
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list.draw().await;
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if list.swap(0,0).await {return};
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if list.isSorted() {
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break;
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}
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@ -75,9 +88,7 @@ impl Algorithm{
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}
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}
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pub async fn cocktailShaker(length:i32, delay:f32){
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let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
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list.randomize();
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pub async fn cocktailShaker(list:&mut GuiVec){
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let mut lowerBound = 0;
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let mut upperBound = list.len()-1;
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let mut swapped = true;
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@ -85,7 +96,7 @@ impl Algorithm{
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swapped = false;
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for i in lowerBound..upperBound {
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if list.lessThan(i+1, i) {
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list.swap(i+1, i).await;
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if list.swap(i+1, i).await {return};
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swapped = true;
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}
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}
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@ -96,7 +107,7 @@ impl Algorithm{
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upperBound = upperBound-1;
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for i in ((lowerBound)..(upperBound-1)).rev() {
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if list.lessThan(i+1, i) {
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list.swap(i+1, i).await;
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if list.swap(i+1, i).await {return};
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swapped = true;
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}
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}
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@ -108,11 +119,11 @@ impl Algorithm{
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}
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pub async fn binaryHeap(length:i32, delay:f32){
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let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
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pub async fn binaryHeap(list:&mut GuiVec){
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let mut indexMap:HashMap<i32, usize> = HashMap::new();
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let mut binHeap:BinaryHeap<i32> = BinaryHeap::new();
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list.randomize();
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let mut ind = 0;
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for bar in list.elements(){
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binHeap.push(bar.position);
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@ -122,7 +133,7 @@ impl Algorithm{
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for i in (0..list.len()).rev(){
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let bar = binHeap.pop().unwrap();
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let barIndex = *indexMap.get(&bar).unwrap();
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list.swap(i, barIndex).await;
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if list.swap(i, barIndex).await {return};
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let temp = list.get(barIndex).position;
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indexMap.insert(temp, barIndex);
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@ -26,18 +26,32 @@ pub struct GuiVec{
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screen_height:f32,
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screen_width:f32,
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isPaused:bool,
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delay:f32
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delay:f32,
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pub done:bool
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}
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impl GuiVec{
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pub fn new(screen_width:f32, screen_height:f32,length:i32, delay:f32) -> Self {
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let colorStep = 360./length as f32;
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let mut list:Vec<Bar> = vec!();
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for i in 1..length+1 {
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list.push(Bar::new(i, (colorStep*i as f32)/360.));
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}
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GuiVec{list, initialSize:length as usize, lastTime: 0.0 , reads:0, writes:0, comps:0, screen_height, screen_width, isPaused:false, delay}
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GuiVec{
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list,
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initialSize:length as usize,
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lastTime: 0.0 ,
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reads:0,
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writes:0,
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comps:0,
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screen_height,
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screen_width,
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isPaused:false,
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delay,
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done:false
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}
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}
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pub async fn draw(&mut self){
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@ -45,6 +59,7 @@ impl GuiVec{
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let mut delayText = self.delay.to_string();
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loop {
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/*
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self.checkPaused();
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if self.isPaused{
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@ -54,15 +69,23 @@ impl GuiVec{
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*/
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clear_background(WHITE);
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let mut count = 0;
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for bar in &self.list{
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for (count,bar) in self.list.iter().enumerate(){
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draw_rectangle(screen_width() * ((count as f32)/(self.initialSize as f32)),screen_height() - (screen_height()/((self.len()) as f32))*bar.position as f32 , screen_width()/((self.len()) as f32), (screen_height()/((self.len()) as f32))*bar.position as f32, bar.color);
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count += 1;
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}
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root_ui().window(hash!(), Vec2::new(screen_width()*0.2, 5.), Vec2::new(200., 25.), |ui|{
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ui.input_text(hash!(), "Delay (ms)", &mut delayText);
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});
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if root_ui().button(Vec2::new(screen_width()*0.2, 25.), "Exit"){
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self.done = true;
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break;
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}
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self.delay = match delayText.parse::<f32>(){
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Ok(a) => a,
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Err(_)=> {f32::MAX}
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@ -71,7 +94,7 @@ impl GuiVec{
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next_frame().await;
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if frames >= self.delay/10000.0{
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if frames >= self.delay/10000.0 && !self.done{
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break;
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}
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frames += get_frame_time();
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@ -110,11 +133,12 @@ impl GuiVec{
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self.initialSize -= 1;
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}
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pub async fn swap(&mut self, index1:usize, index2:usize){
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pub async fn swap(&mut self, index1:usize, index2:usize) -> bool{
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self.writes += 2;
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self.reads += 2;
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self.list.swap(index1, index2);
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self.draw().await;
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self.done
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}
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pub fn randomize(&mut self){
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self.list.shuffle();
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}
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true
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}
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pub async fn show(&mut self){
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loop{
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if !self.done{
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self.draw().await
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}else{
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break
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}
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}
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}
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}
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21
src/main.rs
21
src/main.rs
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ui.input_text(hash!(), "Delay (ms)", &mut delayText);
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ui.input_text(hash!(), "Length Of Array!", &mut lengthString);
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});
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let mut algo = "";
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if root_ui().button(Vec2::new(screen_width()*0.01, 100.), "Run InsertSort!"){
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//State::State::runInsertSort(delay,length).await;
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Algorithm::Algorithm::insertSort(length, 1.0).await;
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algo = "insertSort";
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 130.), "Run BubbleSort!"){
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//State::State::runInsertSort(delay,length).await;
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Algorithm::Algorithm::bubbleSort(length, 1.0).await;
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algo = "bubbleSort";
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 160.), "Run BinaryHeapSort!"){
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//State::State::runInsertSort(delay,length).await;
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Algorithm::Algorithm::binaryHeap(length, 1.0).await;
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algo = "binaryHeap";
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 190.), "Run CoctailShakerSort!"){
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//State::State::runInsertSort(delay,length).await;
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Algorithm::Algorithm::cocktailShaker(length, 1.0).await;
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algo = "cocktailShaker";
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 220.), "Run BogoSort!"){
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//State::State::runInsertSort(delay,length).await;
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Algorithm::Algorithm::bogoSort(length, 1.0).await;
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algo = "bogoSort";
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}
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if algo != ""{
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Algorithm::Algorithm::run(length, 1.0, algo.to_string()).await;
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}
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next_frame().await
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}
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