Initial Notan setup
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Cargo.lock
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2629
Cargo.lock
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@ -6,8 +6,10 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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[dependencies]
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macroquad = "0.3.25"
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anyhow = "1.0.75"
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async-trait = "0.1.64"
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async-trait = "0.1.64"
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notan = "0.11.0"
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tokio = {version = "1.34.0", features = ["full"] }
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tokio-test = "*"
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tokio-test = "*"
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[profile.release]
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[profile.release]
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@ -1,28 +1,10 @@
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use macroquad::audio::PlaySoundParams;
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use macroquad::audio::Sound;
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use macroquad::audio::play_sound;
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use macroquad::audio::play_sound_once;
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use macroquad::color;
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use macroquad::color_u8;
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use macroquad::rand;
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use crate::soundGenerator;
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy)]
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pub struct Bar {
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pub struct Bar {
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pub position:usize,
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pub position: usize,
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pub color:color::Color,
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}
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}
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impl Bar {
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pub fn new(position: usize, hsl_color: f32) -> Self {
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impl Bar{
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Bar { position }
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pub fn new(position:usize, hsl_color:f32) -> Self{
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Bar{
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position,
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color: color::hsl_to_rgb((hsl_color as f32) , 1.0, 0.5),
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}
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}
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}
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}
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}
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@ -1,47 +1,29 @@
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use async_trait::async_trait;
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use macroquad::audio::{play_sound_once, Sound, play_sound, PlaySoundParams};
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use macroquad::color::{BROWN, WHITE};
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use macroquad::{hash, time};
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use macroquad::prelude::{clear_background, Vec2, BLACK};
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use macroquad::rand::ChooseRandom;
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use macroquad::shapes::draw_rectangle;
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use macroquad::text::draw_text;
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use macroquad::time::{get_frame_time, get_fps};
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use macroquad::ui::root_ui;
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use macroquad::window::{next_frame, screen_height, screen_width};
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use crate::BarPlugin::Bar;
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use crate::BarPlugin::Bar;
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use crate::soundGenerator;
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use async_trait::async_trait;
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug)]
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pub struct GuiVec{
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pub struct GuiVec {
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pub list: Vec<Bar>,
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pub list: Vec<Bar>,
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initialSize:usize,
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initialSize: usize,
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pub lastTime:f64,
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pub lastTime: f64,
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pub reads:i32,
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pub reads: i32,
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pub writes:i32,
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pub writes: i32,
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pub comps:i32,
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pub comps: i32,
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isPaused:bool,
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isPaused: bool,
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delay:f32,
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delay: f32,
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pub done:bool,
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pub done: bool,
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renderSkip:i32,
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renderSkip: i32,
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skipped:i32,
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skipped: i32,
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lastTouched:Vec<usize>,
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lastTouched: Vec<usize>,
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lastPlayed:f64,
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lastPlayed: f64,
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sounds:Vec<Sound>
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}
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}
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#[async_trait]
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#[async_trait]
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pub trait SortingList{
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pub trait SortingList {
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async fn new(length: usize, delay: f32) -> Self;
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async fn new(length:usize, delay:f32) -> Self;
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fn len(&self) -> usize;
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fn len(&self) -> usize;
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async fn swap(&mut self, index1:usize, index2:usize) -> bool;
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async fn swap(&mut self, index1: usize, index2: usize) -> bool;
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async fn draw(&mut self);
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async fn draw(&mut self);
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@ -49,143 +31,61 @@ pub trait SortingList{
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fn elements(&mut self) -> std::slice::Iter<'_, Bar>;
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fn elements(&mut self) -> std::slice::Iter<'_, Bar>;
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fn get(&mut self, i:usize)-> &Bar;
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fn get(&mut self, i: usize) -> &Bar;
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fn lessThan(&mut self, a:usize, b:usize) -> bool;
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fn lessThan(&mut self, a: usize, b: usize) -> bool;
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fn lessThanEqual(&mut self, a: usize, b: usize) -> bool;
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fn lessThanEqual(&mut self, a:usize, b:usize) -> bool;
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fn isSorted(&mut self) -> bool;
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fn isSorted(&mut self) -> bool;
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async fn set(&mut self, i:usize, elem:Bar) -> bool;
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async fn set(&mut self, i: usize, elem: Bar) -> bool;
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async fn show(&mut self);
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async fn show(&mut self);
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fn getListClone(&self) -> Vec<Bar>;
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fn getListClone(&self) -> Vec<Bar>;
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}
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}
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#[async_trait]
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#[async_trait]
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impl SortingList for GuiVec{
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impl SortingList for GuiVec {
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async fn new(length: usize, delay: f32) -> Self {
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let colorStep = 360. / length as f32;
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let mut list: Vec<Bar> = vec![];
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let freqStep = 50. + ((2000. - 50.) / length as f32);
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async fn new(length:usize, delay:f32) -> Self {
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for i in 1..length + 1 {
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let colorStep = 360./length as f32;
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let mut list:Vec<Bar> = vec!();
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let freqStep = 50. + ((2000.-50.)/length as f32);
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for i in 1..length+1 {
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let frequency = i as f32 * freqStep;
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let frequency = i as f32 * freqStep;
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list.push(Bar::new(i, (colorStep*i as f32)/360.));
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list.push(Bar::new(i, (colorStep * i as f32) / 360.));
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}
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}
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//Generate sounds
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//Generate sounds
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let mut sounds = Vec::with_capacity(1000);
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GuiVec {
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for i in (50..2051).step_by(2){
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sounds.push(soundGenerator::generateTone(i as f32, 0.1).await);
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}
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GuiVec{
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list,
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list,
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initialSize:length as usize,
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initialSize: length as usize,
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lastTime: 0.0 ,
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lastTime: 0.0,
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reads:0,
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reads: 0,
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writes:0,
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writes: 0,
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comps:0,
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comps: 0,
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isPaused:false,
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isPaused: false,
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delay,
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delay,
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done:false,
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done: false,
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renderSkip:1,
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renderSkip: 1,
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skipped:0,
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skipped: 0,
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lastTouched:Vec::with_capacity(2),
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lastTouched: Vec::with_capacity(2),
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lastPlayed:0.,
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lastPlayed: 0.,
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sounds,
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}
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}
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}
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}
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async fn draw(&mut self){
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async fn draw(&mut self) {}
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let mut frames = 0.0;
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let mut delayText = self.delay.to_string();
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let mut renderSkipText = self.renderSkip.to_string();
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loop {
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fn len(&self) -> usize {
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if self.skipped >= self.renderSkip{
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clear_background(WHITE);
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for (count,bar) in self.list.iter().enumerate(){
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let mut color = bar.color;
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if self.lastTouched.contains(&count){
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color = BLACK;
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}
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draw_rectangle(screen_width() * ((count as f32)/(self.initialSize as f32)),screen_height() - (screen_height()/((self.len()) as f32))*bar.position as f32 , screen_width()/((self.len()) as f32), (screen_height()/((self.len()) as f32))*bar.position as f32, color);
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}
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root_ui().window(hash!(),Vec2::new(screen_width()*0.01, 5.), Vec2::new(800.0, 50.), |ui|{
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ui.input_text(hash!(), "Delay (ms)", &mut delayText);
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ui.input_text(hash!(), "StepsPrFrame (How many steps of the algorithm pr frame)", &mut renderSkipText);
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draw_text(&format!("FPS: {}", get_fps()), screen_width()*0.01 + 40., 80.0, 20.0, BLACK);
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draw_text(&format!("Array reads: {}", self.reads), screen_width()*0.01 + 40., 110.0, 20.0, BLACK);
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draw_text(&format!("Array writes: {}", self.writes), screen_width()*0.01 + 40., 140.0, 20.0, BLACK);
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draw_text(&format!("Comparisons: {}", self.comps), screen_width()*0.01 + 40., 170.0, 20.0, BLACK);
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});
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if root_ui().button(Vec2::new(screen_width()*0.01, 60.), "Exit"){
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self.done = true;
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break;
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 90.), "Pause"){
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self.isPaused = !self.isPaused;
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}
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self.renderSkip = match renderSkipText.parse::<i32>(){
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Ok(a) => a,
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Err(_) => 1
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};
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self.delay = match (delayText.parse::<f32>(), self.isPaused){
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(_, true) => f32::MAX,
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(Ok(a), false) => a,
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(Err(_), _)=> {f32::MAX}
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};
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next_frame().await;
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self.skipped = 0;
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}else{
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self.skipped += 1;
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}
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if frames >= self.delay && !self.done{
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break;
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}
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frames += get_frame_time()* 1000.;
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}
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}
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fn len(&self) -> usize{
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self.list.len()
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self.list.len()
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}
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}
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async fn swap(&mut self, index1:usize, index2:usize) -> bool{
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async fn swap(&mut self, index1: usize, index2: usize) -> bool {
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self.writes += 2;
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self.writes += 2;
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self.reads += 2;
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self.reads += 2;
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self.list.swap(index1, index2);
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self.list.swap(index1, index2);
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if time::get_time() + 0.1 >= self.lastPlayed{
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play_sound(self.sounds[ (self.list[index1].position * 1000 / self.list.len()) ], PlaySoundParams{
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looped:false,
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volume:0.5
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});
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self.lastPlayed = time::get_time()+0.1;
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}
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self.lastTouched.clear();
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self.lastTouched.clear();
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self.lastTouched.push(index1);
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self.lastTouched.push(index1);
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self.lastTouched.push(index2);
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self.lastTouched.push(index2);
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@ -193,145 +93,123 @@ impl SortingList for GuiVec{
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self.done
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self.done
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}
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}
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fn randomize(&mut self){
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fn randomize(&mut self) {}
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self.list.shuffle();
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}
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fn elements(&mut self) -> std::slice::Iter<'_, Bar> {
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fn elements(&mut self) -> std::slice::Iter<'_, Bar> {
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self.list.iter()
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self.list.iter()
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}
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}
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fn get(&mut self, i:usize)-> &Bar{
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fn get(&mut self, i: usize) -> &Bar {
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self.reads += 1;
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self.reads += 1;
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self.lastTouched.clear();
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self.lastTouched.clear();
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self.lastTouched.push(i);
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self.lastTouched.push(i);
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self.list.get(i).unwrap()
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self.list.get(i).unwrap()
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}
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}
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fn lessThan(&mut self, a:usize, b:usize) -> bool{
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fn lessThan(&mut self, a: usize, b: usize) -> bool {
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self.comps += 1;
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self.comps += 1;
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return self.get(a).position < self.get(b).position
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return self.get(a).position < self.get(b).position;
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}
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}
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fn lessThanEqual(&mut self, a:usize, b:usize) -> bool{
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fn lessThanEqual(&mut self, a: usize, b: usize) -> bool {
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self.comps += 1;
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self.comps += 1;
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return self.get(a).position <= b
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return self.get(a).position <= b;
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}
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}
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fn isSorted(&mut self) -> bool{
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fn isSorted(&mut self) -> bool {
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self.reads += self.len() as i32;
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self.reads += self.len() as i32;
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let mut prev = 0;
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let mut prev = 0;
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for bar in self.list.iter() {
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for bar in self.list.iter() {
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if bar.position < prev{
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if bar.position < prev {
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return false;
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return false;
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}else{
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} else {
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prev = bar.position;
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prev = bar.position;
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}
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}
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}
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}
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true
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true
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}
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}
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async fn set(&mut self, i:usize, elem:Bar) -> bool{
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async fn set(&mut self, i: usize, elem: Bar) -> bool {
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self.writes += 1;
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self.writes += 1;
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self.reads += 1;
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self.reads += 1;
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self.list[i] = elem;
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self.list[i] = elem;
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self.draw().await;
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self.draw().await;
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if time::get_time() + 0.1 >= self.lastPlayed{
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play_sound(self.sounds[ (self.list[i].position * 1000 / self.list.len()) ], PlaySoundParams{
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looped:false,
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volume:1.
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});
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self.lastPlayed = time::get_time()+0.1;
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}
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self.lastTouched.clear();
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self.lastTouched.clear();
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self.lastTouched.push(i);
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self.lastTouched.push(i);
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self.done
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self.done
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}
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}
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async fn show(&mut self){
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async fn show(&mut self) {
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loop{
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loop {
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if !self.done{
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if !self.done {
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self.draw().await
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self.draw().await
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}else{
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} else {
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break
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break;
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}
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}
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}
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}
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}
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}
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fn getListClone(&self) -> Vec<Bar>{
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fn getListClone(&self) -> Vec<Bar> {
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self.list.clone()
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self.list.clone()
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}
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}
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}
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}
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pub struct NonGuiVec{
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pub struct NonGuiVec {
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pub list: Vec<Bar>,
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pub list: Vec<Bar>,
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}
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}
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#[async_trait]
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#[async_trait]
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impl SortingList for NonGuiVec{
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impl SortingList for NonGuiVec {
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async fn new(length:usize, delay:f32) -> Self{
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async fn new(length: usize, delay: f32) -> Self {
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let mut list = Vec::new();
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let mut list = Vec::new();
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for i in 0..(length as usize){
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for i in 0..(length as usize) {
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list.push(Bar::new(i, i as f32))
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list.push(Bar::new(i, i as f32))
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}
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}
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NonGuiVec { list: list }
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NonGuiVec { list: list }
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}
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}
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fn len(&self) -> usize{
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fn len(&self) -> usize {
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self.list.len()
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self.list.len()
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}
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}
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async fn swap(&mut self, index1:usize, index2:usize) -> bool{
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async fn swap(&mut self, index1: usize, index2: usize) -> bool {
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self.list.swap(index1, index2);
|
self.list.swap(index1, index2);
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn draw(&mut self){
|
async fn draw(&mut self) {
|
||||||
self.swap(0, 0).await;
|
self.swap(0, 0).await;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn randomize(&mut self){
|
fn randomize(&mut self) {}
|
||||||
self.list.shuffle();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn elements(&mut self) -> std::slice::Iter<'_, Bar> {
|
fn elements(&mut self) -> std::slice::Iter<'_, Bar> {
|
||||||
self.list.iter()
|
self.list.iter()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get(&mut self, i:usize)-> &Bar{
|
fn get(&mut self, i: usize) -> &Bar {
|
||||||
|
|
||||||
self.list.get(i).unwrap()
|
self.list.get(i).unwrap()
|
||||||
}
|
}
|
||||||
fn lessThan(&mut self, a:usize, b:usize) -> bool{
|
fn lessThan(&mut self, a: usize, b: usize) -> bool {
|
||||||
|
return self.get(a).position < self.get(b).position;
|
||||||
return self.get(a).position < self.get(b).position
|
|
||||||
}
|
}
|
||||||
fn lessThanEqual(&mut self, a:usize, b:usize) -> bool{
|
fn lessThanEqual(&mut self, a: usize, b: usize) -> bool {
|
||||||
return self.get(a).position <= b
|
return self.get(a).position <= b;
|
||||||
}
|
}
|
||||||
fn isSorted(&mut self) -> bool{
|
fn isSorted(&mut self) -> bool {
|
||||||
let mut prev = 0;
|
let mut prev = 0;
|
||||||
for bar in self.list.iter() {
|
for bar in self.list.iter() {
|
||||||
if bar.position < prev{
|
if bar.position < prev {
|
||||||
return false;
|
return false;
|
||||||
}else{
|
} else {
|
||||||
prev = bar.position;
|
prev = bar.position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
async fn set(&mut self, i:usize, elem:Bar) -> bool{
|
async fn set(&mut self, i: usize, elem: Bar) -> bool {
|
||||||
|
|
||||||
self.list[i] = elem;
|
self.list[i] = elem;
|
||||||
self.draw().await;
|
self.draw().await;
|
||||||
|
|
||||||
false
|
false
|
||||||
|
|
||||||
}
|
}
|
||||||
async fn show(&mut self){
|
async fn show(&mut self) {}
|
||||||
|
fn getListClone(&self) -> Vec<Bar> {
|
||||||
}
|
|
||||||
fn getListClone(&self) -> Vec<Bar>{
|
|
||||||
self.list.clone()
|
self.list.clone()
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,63 +1,24 @@
|
||||||
use macroquad::hash;
|
enum Status {
|
||||||
|
|
||||||
use macroquad::{ui::root_ui, window::screen_width, prelude::Vec2};
|
|
||||||
|
|
||||||
|
|
||||||
enum Status{
|
|
||||||
Open,
|
Open,
|
||||||
Closed
|
Closed,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct ButtonDropDown{
|
pub struct ButtonDropDown {
|
||||||
selected:String,
|
selected: String,
|
||||||
elements:Vec<String>,
|
elements: Vec<String>,
|
||||||
status:Status
|
status: Status,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ButtonDropDown{
|
impl ButtonDropDown {
|
||||||
pub fn new(elements:&Vec<String>) -> Self{
|
pub fn new(elements: &Vec<String>) -> Self {
|
||||||
ButtonDropDown{
|
ButtonDropDown {
|
||||||
selected:elements.get(0).unwrap().clone(),
|
selected: elements.get(0).unwrap().clone(),
|
||||||
elements:elements.clone(),
|
elements: elements.clone(),
|
||||||
status:Status::Closed
|
status: Status::Closed,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render(&mut self) -> String{
|
pub fn render(&mut self) -> String {
|
||||||
let mut algo = "";
|
"LOL".to_string()
|
||||||
let location = Vec2::new((screen_width() / 2.) - 150., 200.);
|
|
||||||
match self.status{
|
|
||||||
|
|
||||||
Status::Open => {
|
|
||||||
let size = Vec2::new(300., (self.elements.len() as f32*25.0) + 20.0);
|
|
||||||
root_ui().window(hash!(), location, size, |ui|{
|
|
||||||
let mut position = Vec2::new(10.0, 10.);
|
|
||||||
|
|
||||||
for i in self.elements.iter(){
|
|
||||||
let label = format!("{}{}", i[0..1].to_string().to_uppercase(), i[1..i.len()].to_string());
|
|
||||||
if ui.button(position, label.as_str()){
|
|
||||||
self.selected = i.clone();
|
|
||||||
self.status = Status::Closed;
|
|
||||||
}
|
|
||||||
position.y += 25.0;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
Status::Closed => {
|
|
||||||
root_ui().window(hash!(), location, Vec2::new(300., 50.), |ui|{
|
|
||||||
let uppercasedSelected = format!("{}{}", self.selected[0..1].to_string().to_uppercase(), self.selected[1..self.selected.len()].to_string());
|
|
||||||
ui.label(Vec2::new(10.0, 0.0), format!("Curent chosen algorithm: {}", uppercasedSelected).as_str());
|
|
||||||
if ui.button(Vec2::new(10.0, 20.0), "Open Menu!"){
|
|
||||||
self.status = Status::Open;
|
|
||||||
}
|
|
||||||
if ui.button(Vec2::new(200.0, 20.0), "RUN!"){
|
|
||||||
algo = self.selected.as_str();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
algo.to_string()
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
81
src/main.rs
81
src/main.rs
|
@ -1,67 +1,40 @@
|
||||||
|
|
||||||
mod BarPlugin;
|
mod BarPlugin;
|
||||||
mod GuiHookVec;
|
mod GuiHookVec;
|
||||||
mod algorithm;
|
mod algorithm;
|
||||||
mod dropdown;
|
mod dropdown;
|
||||||
mod soundGenerator;
|
|
||||||
use std::f32::consts::PI;
|
use std::f32::consts::PI;
|
||||||
use std::fs::File;
|
use std::fs::File;
|
||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
|
|
||||||
use dropdown::ButtonDropDown;
|
use dropdown::ButtonDropDown;
|
||||||
|
|
||||||
|
use anyhow::Result;
|
||||||
use macroquad::prelude::*;
|
use notan::draw::*;
|
||||||
|
use notan::prelude::*;
|
||||||
use macroquad::hash;
|
use tokio::runtime::Runtime;
|
||||||
use macroquad::ui::root_ui;
|
use tokio::time::{sleep, Duration};
|
||||||
|
#[notan_main]
|
||||||
|
fn main() -> Result<(), String> {
|
||||||
|
notan::init().draw(draw).add_config(DrawConfig).build()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#[macroquad::main("BeepSort")]
|
|
||||||
async fn main() {
|
|
||||||
let mut length = 1_usize;
|
|
||||||
let mut lengthString = "100".to_owned();
|
|
||||||
|
|
||||||
let mut delayText = "1".to_owned();
|
|
||||||
|
|
||||||
let mut algorithm = algorithm::Algorithm::new();
|
|
||||||
let mut buttonDropDown = ButtonDropDown::new(&algorithm.getAlgorithms());
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
loop{
|
|
||||||
clear_background(WHITE);
|
|
||||||
|
|
||||||
length = match lengthString.parse::<usize>(){
|
|
||||||
Ok(a) => a,
|
|
||||||
Err(_)=> {100}
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut centerX = screen_width()/2.0;
|
|
||||||
|
|
||||||
|
|
||||||
draw_text("Sorting! Made by Polsevev", centerX-170.0, screen_height()*0.1, 100.0, BLACK);
|
|
||||||
draw_text(&get_fps().to_string(), centerX + 300., 30.0, 20.0, BLACK);
|
|
||||||
root_ui().window(hash!(), Vec2::new(centerX - 150.0, 150.), Vec2::new(300., 45.), |ui|{
|
|
||||||
ui.input_text(hash!(), "Delay (ms)", &mut delayText);
|
|
||||||
ui.input_text(hash!(), "Length Of Array!", &mut lengthString);
|
|
||||||
});
|
|
||||||
|
|
||||||
let mut algo = buttonDropDown.render();
|
|
||||||
|
|
||||||
if algo != ""{
|
|
||||||
algorithm::Algorithm::run(length, 1.0, algo.to_string()).await;
|
|
||||||
}
|
|
||||||
next_frame().await
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn draw(gfx: &mut Graphics) {
|
||||||
|
let _ = run(gfx);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn run(gfx: &mut Graphics) -> Result<()> {
|
||||||
|
let mut rt = Runtime::new()?;
|
||||||
|
rt.block_on(async {
|
||||||
|
let mut draw = gfx.create_draw();
|
||||||
|
draw.clear(Color::BLACK);
|
||||||
|
draw.triangle((400.0, 100.0), (100.0, 500.0), (700.0, 500.0));
|
||||||
|
gfx.render(&draw);
|
||||||
|
println!("Before sleep");
|
||||||
|
sleep(Duration::from_millis(10000)).await;
|
||||||
|
println!("After sleep");
|
||||||
|
draw.clear(Color::BLACK);
|
||||||
|
draw.rect((400., 100.), (100., 100.));
|
||||||
|
gfx.render(&draw);
|
||||||
|
});
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
|
@ -1,99 +0,0 @@
|
||||||
use std::{f32::consts::PI};
|
|
||||||
|
|
||||||
use macroquad::{audio::{Sound, load_sound_from_bytes, play_sound_once}, window::{next_frame, screen_width, screen_height, clear_background}, text::draw_text, prelude::{BLACK, WHITE}};
|
|
||||||
|
|
||||||
|
|
||||||
const CHUNK_ID:&str = "RIFF";
|
|
||||||
const CHUNK_SIZE:&str = "----";
|
|
||||||
const FORMAT:&str = "WAVE";
|
|
||||||
|
|
||||||
//FMT sub-chunk
|
|
||||||
const SUBCHUNK_1_ID:&str = "fmt ";
|
|
||||||
const SUBCHUNK_1_SIZE:i32 = 16;
|
|
||||||
const AUDIO_FORMAT:i16 = 1;
|
|
||||||
const NUM_CHANNELS:i16 = 1;
|
|
||||||
const SAMPLE_RATE:i32 = 44100;
|
|
||||||
const BYTE_RATE:i32 = SAMPLE_RATE * NUM_CHANNELS as i32 * (SUBCHUNK_1_SIZE / 8);
|
|
||||||
const BLOACK_ALIGN:i16 = NUM_CHANNELS * (SUBCHUNK_1_SIZE / 8) as i16;
|
|
||||||
const BITS_PR_SAMPLE:i16 = 16;
|
|
||||||
|
|
||||||
//Data sub-chunk
|
|
||||||
const SUBCHUNK_2_ID:&str = "data";
|
|
||||||
const SUBCHUNK_2_SIZE:&str = "----";
|
|
||||||
|
|
||||||
|
|
||||||
const MAX_AMPLITUDE:usize = 32760;
|
|
||||||
|
|
||||||
pub async fn generateTone(frequency: f32, duration:f32) -> Sound{
|
|
||||||
|
|
||||||
// const CHUNK_ID:&str = "RIFF";
|
|
||||||
// const CHUNK_SIZE:&str = "----";
|
|
||||||
// const FORMAT:&str = "WAVE";
|
|
||||||
|
|
||||||
// //FMT sub-chunk
|
|
||||||
// const SUBCHUNK_1_ID:&str = "fmt ";
|
|
||||||
// const SUBCHUNK_1_SIZE:u32 = 16;
|
|
||||||
// const AUDIO_FORMAT:u16 = 1;
|
|
||||||
// const NUM_CHANNELS:u16 = 1;
|
|
||||||
// const SAMPLE_RATE:u32 = 44100;
|
|
||||||
// const BYTE_RATE:u32 = SAMPLE_RATE * NUM_CHANNELS as u32 * (SUBCHUNK_1_SIZE / 8);
|
|
||||||
// const BLOACK_ALIGN:u16 = NUM_CHANNELS * (SUBCHUNK_1_SIZE / 8) as u16;
|
|
||||||
// const BITS_PR_SAMPLE:u16 = 16;
|
|
||||||
|
|
||||||
// //Data sub-chunk
|
|
||||||
// const SUBCHUNK_2_ID:&str = "data";
|
|
||||||
// const SUBCHUNK_2_SIZE:&str = "----";
|
|
||||||
|
|
||||||
|
|
||||||
// const MAX_AMPLITUDE:usize = 32760;
|
|
||||||
|
|
||||||
|
|
||||||
let mut soundFileBytes = [
|
|
||||||
CHUNK_ID.as_bytes(),
|
|
||||||
CHUNK_SIZE.as_bytes(),
|
|
||||||
FORMAT.as_bytes(),
|
|
||||||
SUBCHUNK_1_ID.as_bytes(),
|
|
||||||
&SUBCHUNK_1_SIZE.to_le_bytes(),
|
|
||||||
&AUDIO_FORMAT.to_le_bytes(),
|
|
||||||
&NUM_CHANNELS.to_le_bytes(),
|
|
||||||
&SAMPLE_RATE.to_le_bytes(),
|
|
||||||
&BYTE_RATE.to_le_bytes(),
|
|
||||||
&BLOACK_ALIGN.to_le_bytes(),
|
|
||||||
&BITS_PR_SAMPLE.to_le_bytes(),
|
|
||||||
SUBCHUNK_2_ID.as_bytes(),
|
|
||||||
SUBCHUNK_2_SIZE.as_bytes()
|
|
||||||
].concat();
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
let startAudio = soundFileBytes.len();
|
|
||||||
|
|
||||||
|
|
||||||
let lim = ((SAMPLE_RATE as f32 * duration) as usize);
|
|
||||||
for i in 0..((SAMPLE_RATE as f32 * duration) as usize){
|
|
||||||
let amplitude = 500. * f32::sin((i as f32 - 300.) / 1200.);
|
|
||||||
let value = f32::sin((2. * PI * (i as f32) * (frequency as f32)) / SAMPLE_RATE as f32);
|
|
||||||
let channel = (amplitude * if i+100 > lim {0.} else {value});
|
|
||||||
|
|
||||||
soundFileBytes.append(&mut (channel as i16).to_le_bytes().to_vec());
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
let endAudio = soundFileBytes.len() as u32;
|
|
||||||
|
|
||||||
for (i, elem) in (endAudio-startAudio as u32).to_le_bytes().into_iter().enumerate(){
|
|
||||||
soundFileBytes[(startAudio-4)+i] = elem;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
for (i, elem) in (36+endAudio-startAudio as u32).to_be_bytes().into_iter().enumerate(){
|
|
||||||
soundFileBytes[4+i] = elem;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
load_sound_from_bytes(&soundFileBytes).await.expect("Failed to load")
|
|
||||||
|
|
||||||
}
|
|
Loading…
Reference in a new issue