finished, needs full redesign to become more optimized
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c70ebbe4bd
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7a48d0debb
3 changed files with 26 additions and 29 deletions
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@ -10,3 +10,5 @@ macroquad = "0.3.25"
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[toolchain]
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channel = "nightly"
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[profile.release]
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opt-level=3
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@ -48,7 +48,7 @@ impl State{
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draw_text(format!("Write: {}", holder.writes).as_str(), screen_width()*0.01, 40.0, 20.0, BLACK);
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draw_text(format!("Comparisons: {}", holder.comps).as_str(), screen_width()*0.01, 60.0, 20.0, BLACK);
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draw_text(format!("FPS: {}", get_fps()).as_str(), screen_width()*0.01, 80., 20.0, BLACK);
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root_ui().window(hash!(), Vec2::new(screen_width()*0.1, 10.), Vec2::new(200., 25.), |ui|{
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root_ui().window(hash!(), Vec2::new(screen_width()*0.2, 5.), Vec2::new(200., 25.), |ui|{
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ui.input_text(hash!(), "Speed", &mut speedText);
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});
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@ -59,7 +59,7 @@ impl State{
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paused = true;
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}
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 110.), "Return"){
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if root_ui().button(Vec2::new(screen_width()*0.01, 120.), "Return"){
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ret = true;
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}
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if ret{
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49
src/main.rs
49
src/main.rs
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@ -20,10 +20,10 @@ use crate::Algorithm::AlgoEnum;
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#[macroquad::main("BeepSort")]
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async fn main() {
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let mut length = 500;
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let mut length = 1;
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let mut lengthString = "100".to_owned();
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let mut delay = 0.;
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let mut delayText = "0.1".to_owned();
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let mut delayText = "0.0".to_owned();
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loop{
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clear_background(WHITE);
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@ -31,41 +31,36 @@ async fn main() {
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Ok(a) => a/1000.,
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Err(error)=> {0.1}
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};
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length = match lengthString.parse::<i32>(){
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Ok(a) => a,
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Err(error)=> {100}
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};
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draw_text("Sorting!", screen_width()*0.3, screen_height()*0.5, 100.0, GREEN);
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draw_text(format!("Length: {}", length.to_string()).as_str(), screen_width()*0.83, 30., 20.0, BLACK);
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if root_ui().button(Vec2::new(screen_width()*0.9, 50.), "+10"){
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length += 10;
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}
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if root_ui().button(Vec2::new(screen_width()*0.87, 50.), "+1"){
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length += 1;
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}
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if root_ui().button(Vec2::new(screen_width()*0.8, 50.), "-10"){
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length -= 10;
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}
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if root_ui().button(Vec2::new(screen_width()*0.84, 50.), "-1"){
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length -= 1;
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}
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root_ui().window(hash!(), Vec2::new(screen_width()*0.1, 10.), Vec2::new(200., 25.), |ui|{
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root_ui().window(hash!(), Vec2::new(screen_width()*0.01, 45.), Vec2::new(250., 50.), |ui|{
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ui.input_text(hash!(), "Delay (ms)", &mut delayText);
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ui.input_text(hash!(), "Length Of Array!", &mut lengthString);
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});
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if root_ui().button(Vec2::new(screen_width()*0.01, 70.), "InsertSort"){
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if root_ui().button(Vec2::new(screen_width()*0.01, 100.), "InsertSort"){
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State::State::runInsertSort(delay,length, Algorithm::Algorithm::insertSort(length)).await;
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 100.), "BogoSort"){
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//State::State::runInsertSort(delay,length, Algorithm::Algorithm::bogoSort(length)).await;
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if root_ui().button(Vec2::new(screen_width()*0.01, 130.), "BogoSort"){
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State::State::runInsertSort(delay,length, Algorithm::Algorithm::bogoSort(length)).await;
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 130.), "BubbleSort"){
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//State::State::runInsertSort(delay, length, Algorithm::Algorithm::bubbleSort(length)).await;
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if root_ui().button(Vec2::new(screen_width()*0.01, 160.), "BubbleSort"){
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State::State::runInsertSort(delay, length, Algorithm::Algorithm::bubbleSort(length)).await;
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 160.), "StalinSort"){
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//State::State::runInsertSort(delay, length, Algorithm::Algorithm::stalinSort(length)).await;
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if root_ui().button(Vec2::new(screen_width()*0.01, 190.), "StalinSort"){
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State::State::runInsertSort(delay, length, Algorithm::Algorithm::stalinSort(length)).await;
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 190.), "CoctailShaker"){
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//State::State::runInsertSort(delay, length, Algorithm::Algorithm::cocktailShaker(length)).await;
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if root_ui().button(Vec2::new(screen_width()*0.01, 220.), "CoctailShaker"){
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State::State::runInsertSort(delay, length, Algorithm::Algorithm::cocktailShaker(length)).await;
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 220.), "HeapSort!"){
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//State::State::runInsertSort(delay, length, Algorithm::Algorithm::binaryHeap(length)).await;
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if root_ui().button(Vec2::new(screen_width()*0.01, 250.), "HeapSort!"){
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State::State::runInsertSort(delay, length, Algorithm::Algorithm::binaryHeap(length)).await;
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}
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next_frame().await
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