Still not able to freely choose generator
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b7b3c5fdd7
commit
643ae4a77f
4 changed files with 83 additions and 54 deletions
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@ -4,26 +4,19 @@ use crate::GuiHookVec::GuiVec;
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use std::ops::{Generator, GeneratorState};
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use std::rc::Rc;
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use std::thread::yield_now;
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use macroquad::prelude::screen_width;
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use macroquad::window::screen_height;
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#[derive(Debug, Clone)]
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pub struct Algorithm{
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name:String,
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}
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#[derive(PartialEq)]
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pub enum Algo{
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InsertSort,
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StalinSort,
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BubbleSort,
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BogoSort,
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}
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impl Algorithm {
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pub fn new() -> Algorithm{
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Algorithm{name:"Test".to_owned()}
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}
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pub fn insertSort<'a>(list: &'a mut GuiVec) -> impl Generator<Yield=GuiVec, Return=()> +'a{
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pub fn insertSort(length:i32) -> impl Generator<Yield=GuiVec, Return=()>{
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let mut list = GuiVec::new(screen_width(), screen_height(), length);
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list.randomize();
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move ||{
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yield list.clone();
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for index in 0..list.len(){
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@ -37,7 +30,9 @@ impl Algorithm {
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}
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}
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pub fn stalinSort<'a>(list: &'a mut GuiVec) -> impl Generator<Yield=GuiVec, Return=()> +'a{
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pub fn stalinSort(length:i32) -> impl Generator<Yield=GuiVec, Return=()>{
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let mut list = GuiVec::new(screen_width(), screen_height(), length);
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list.randomize();
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move ||{
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yield list.clone();
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let mut cur = 1;
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@ -56,7 +51,9 @@ impl Algorithm {
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}
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}
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pub fn bubbleSort<'a>(list: &'a mut GuiVec) -> impl Generator<Yield=GuiVec, Return=()> +'a {
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pub fn bubbleSort(length:i32) -> impl Generator<Yield=GuiVec, Return=()>{
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let mut list = GuiVec::new(screen_width(), screen_height(), length);
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list.randomize();
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move || {
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let n = list.len();
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for i in 0..n {
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@ -69,7 +66,9 @@ impl Algorithm {
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}
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}
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pub fn bogoSort<'a>(list: &'a mut GuiVec) -> impl Generator<Yield=GuiVec, Return=()> +'a{
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pub fn bogoSort(length:i32) -> impl Generator<Yield=GuiVec, Return=()>{
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let mut list = GuiVec::new(screen_width(), screen_height(), length);
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list.randomize();
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move || {
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loop{
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yield list.clone();
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@ -16,7 +16,7 @@ pub struct GuiVec{
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list: Vec<Bar>,
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initialSize:usize,
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pub lastTime:f64,
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algo:Algorithm,
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pub reads:i32,
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pub writes:i32,
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pub comps:i32,
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@ -32,13 +32,13 @@ impl GuiVec{
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for i in 1..length+1 {
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list.push(Bar::new(barWidth, barHeightStep*(i as f32) ,i));
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}
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GuiVec{list, initialSize:length as usize, lastTime: 0.0 , algo:Algorithm::new(), reads:0, writes:0, comps:0, screen_height, screen_width}
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GuiVec{list, initialSize:length as usize, lastTime: 0.0 , reads:0, writes:0, comps:0, screen_height, screen_width}
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}
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pub fn draw(&self){
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let mut count = 0;
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for bar in &self.list{
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draw_rectangle(screen_width() * ((count as f32)/(self.initialSize as f32)), (screen_height()-bar.height)-50., screen_width()/((self.len()) as f32), (screen_height()/((self.len()) as f32))*bar.position as f32, bar.color);
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draw_rectangle(screen_width() * ((count as f32)/(self.initialSize as f32)), (screen_height()-bar.height)-50., screen_width()/((self.len()) as f32), (screen_height()/((self.len()) as f32))*bar.position as f32 * 4., bar.color);
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count += 1;
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}
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}
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13
src/State.rs
Normal file
13
src/State.rs
Normal file
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@ -0,0 +1,13 @@
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use std::ops::Generator;
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use macroquad::prelude::screen_width;
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use macroquad::window::screen_height;
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use crate::Algorithm::Algorithm;
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use crate::GuiHookVec::GuiVec;
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#[derive(PartialEq)]
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pub enum GeneratorEnum{
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InsertSort,
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BogoSort,
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StalinSort,
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BubbleSort,
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}
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47
src/main.rs
47
src/main.rs
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@ -1,7 +1,8 @@
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#![feature(generators, generator_trait)]
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#![feature(generators, generator_trait, type_alias_impl_trait)]
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mod BarPlugin;
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mod GuiHookVec;
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mod Algorithm;
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mod State;
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use std::pin::Pin;
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@ -10,23 +11,29 @@ use macroquad::prelude::scene::clear;
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use crate::BarPlugin::Bar;
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use crate::GuiHookVec::GuiVec;
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use std::ops::{Generator, GeneratorState};
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use std::ops::{Deref, Generator, GeneratorState};
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use macroquad::ui::root_ui;
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use crate::Algorithm::Algo;
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use crate::State::GeneratorEnum;
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const BAR_WIDTH:f32 = 10.0;
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#[macroquad::main("BeepSort")]
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async fn main() {
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let mut gui_vec = GuiVec::new(screen_width(), screen_height(), 200);
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gui_vec.randomize();
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let mut length = 100;
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let mut lasttime:f64 = 0.;
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let mut holder = gui_vec.clone();
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let mut generator = Algorithm::Algorithm::bubbleSort(&mut gui_vec);
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let mut holder = GuiVec::new(screen_width(), screen_height(), length);
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let mut finished = false;
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let timeout = 0.000001;
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let timeout = 0.0;
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let mut paused = false;
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loop {
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let mut reset = false;
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let mut algoChoise = GeneratorEnum::InsertSort;
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loop{
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let mut generator = Algorithm::Algorithm::insertSort(length);
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while !reset {
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clear_background(WHITE);
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if get_time()-lasttime > timeout && !finished && !paused{
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match Pin::new(& mut generator).resume(()){
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@ -41,10 +48,10 @@ async fn main() {
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lasttime = get_time();
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}
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holder.draw();
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draw_text(format!("Read: {}", holder.reads).as_str(), screen_width()*0.01, 0.0, 20.0, BLACK);
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draw_text(format!("Write: {}", holder.writes).as_str(), screen_width()*0.01, 20.0, 20.0, BLACK);
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draw_text(format!("Comparisons: {}", holder.comps).as_str(), screen_width()*0.01, 40.0, 20.0, BLACK);
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draw_text(format!("FPS: {}", get_fps()).as_str(), screen_width()*0.01, 60., 20.0, BLACK);
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draw_text(format!("Read: {}", holder.reads).as_str(), screen_width()*0.01, 20.0, 20.0, BLACK);
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draw_text(format!("Write: {}", holder.writes).as_str(), screen_width()*0.01, 40.0, 20.0, BLACK);
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draw_text(format!("Comparisons: {}", holder.comps).as_str(), screen_width()*0.01, 60.0, 20.0, BLACK);
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draw_text(format!("FPS: {}", get_fps()).as_str(), screen_width()*0.01, 80., 20.0, BLACK);
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if root_ui().button(Vec2::new(screen_width()*0.01, 70.), "Pause"){
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if paused {
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paused = true;
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}
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 95.), "Reset!"){
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reset = true;
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}
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next_frame().await
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}
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algoChoise = GeneratorEnum::StalinSort;
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reset = false;
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finished = false;
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}
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}
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