maybe fixed audio issues
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parent
44c04dbdc2
commit
49b0e69299
1 changed files with 5 additions and 5 deletions
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@ -80,7 +80,7 @@ impl SortingList for GuiVec{
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//Generate sounds
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let mut sounds = Vec::with_capacity(1000);
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for i in (50..2051).step_by(2){
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sounds.push(soundGenerator::generateTone(i as f32, 0.05).await);
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sounds.push(soundGenerator::generateTone(i as f32, 0.1).await);
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}
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GuiVec{
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@ -178,12 +178,12 @@ impl SortingList for GuiVec{
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self.list.swap(index1, index2);
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if time::get_time() + 0.05 >= self.lastPlayed{
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if time::get_time() + 0.1 >= self.lastPlayed{
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play_sound(self.sounds[ (self.list[index1].position * 1000 / self.list.len()) ], PlaySoundParams{
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looped:false,
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volume:0.5
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});
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self.lastPlayed = time::get_time()+0.05;
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self.lastPlayed = time::get_time()+0.1;
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}
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self.lastTouched.clear();
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@ -234,12 +234,12 @@ impl SortingList for GuiVec{
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self.reads += 1;
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self.list[i] = elem;
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self.draw().await;
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if time::get_time() + 0.05 >= self.lastPlayed{
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if time::get_time() + 0.1 >= self.lastPlayed{
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play_sound(self.sounds[ (self.list[i].position * 1000 / self.list.len()) ], PlaySoundParams{
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looped:false,
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volume:1.
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});
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self.lastPlayed = time::get_time()+0.05;
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self.lastPlayed = time::get_time()+0.1;
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}
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self.lastTouched.clear();
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self.lastTouched.push(i);
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