re-added a lot of the algorithms!
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e9d1d8ee2b
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0b9d7b5acc
3 changed files with 33 additions and 15 deletions
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@ -47,10 +47,10 @@ impl Algorithm{
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}
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}
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*/
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pub async fn bubbleSort(length:i32){
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let mut list = GuiVec::new(screen_width(), screen_height(), length);
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pub async fn bubbleSort(length:i32, delay:f32){
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let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
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list.randomize();
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let n = list.len();
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for i in 0..n {
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@ -63,8 +63,8 @@ impl Algorithm{
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}
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pub async fn bogoSort(length:i32){
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let mut list = GuiVec::new(screen_width(), screen_height(), length);
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pub async fn bogoSort(length:i32, delay:f32){
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let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
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list.randomize();
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loop{
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list.draw().await;
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@ -75,8 +75,8 @@ impl Algorithm{
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}
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}
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pub async fn cocktailShaker(length:i32){
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let mut list = GuiVec::new(screen_width(), screen_height(), length);
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pub async fn cocktailShaker(length:i32, delay:f32){
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let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
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list.randomize();
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let mut lowerBound = 0;
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let mut upperBound = list.len()-1;
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@ -108,8 +108,8 @@ impl Algorithm{
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}
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pub async fn binaryHeap(length:i32){
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let mut list = GuiVec::new(screen_width(), screen_height(), length);
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pub async fn binaryHeap(length:i32, delay:f32){
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let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
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let mut indexMap:HashMap<i32, usize> = HashMap::new();
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let mut binHeap:BinaryHeap<i32> = BinaryHeap::new();
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list.randomize();
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@ -130,7 +130,7 @@ impl Algorithm{
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}
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*/
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@ -65,14 +65,16 @@ impl GuiVec{
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});
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self.delay = match delayText.parse::<f32>(){
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Ok(a) => a,
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Err(error)=> {1.0}
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Err(_)=> {f32::MAX}
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};
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next_frame().await;
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if frames >= self.delay{
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if frames >= self.delay/10000.0{
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break;
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}
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frames += get_frame_time()*1000.0;
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frames += get_frame_time();
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}
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}
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20
src/main.rs
20
src/main.rs
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@ -17,7 +17,7 @@ async fn main() {
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let mut length = 1;
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let mut lengthString = "100".to_owned();
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let mut delay = 0.;
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let mut delayText = "0.0".to_owned();
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let mut delayText = "1".to_owned();
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loop{
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clear_background(WHITE);
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@ -38,10 +38,26 @@ async fn main() {
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ui.input_text(hash!(), "Length Of Array!", &mut lengthString);
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});
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if root_ui().button(Vec2::new(screen_width()*0.01, 100.), "RUN!"){
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if root_ui().button(Vec2::new(screen_width()*0.01, 100.), "Run InsertSort!"){
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//State::State::runInsertSort(delay,length).await;
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Algorithm::Algorithm::insertSort(length, 1.0).await;
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 130.), "Run BubbleSort!"){
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//State::State::runInsertSort(delay,length).await;
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Algorithm::Algorithm::bubbleSort(length, 1.0).await;
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 160.), "Run BinaryHeapSort!"){
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//State::State::runInsertSort(delay,length).await;
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Algorithm::Algorithm::binaryHeap(length, 1.0).await;
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 190.), "Run CoctailShakerSort!"){
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//State::State::runInsertSort(delay,length).await;
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Algorithm::Algorithm::cocktailShaker(length, 1.0).await;
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}
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if root_ui().button(Vec2::new(screen_width()*0.01, 220.), "Run BogoSort!"){
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//State::State::runInsertSort(delay,length).await;
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Algorithm::Algorithm::bogoSort(length, 1.0).await;
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}
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next_frame().await
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}
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