re-added a lot of the algorithms!

This commit is contained in:
Rolf Martin Glomsrud 2023-02-26 03:16:09 +01:00
parent e9d1d8ee2b
commit 0b9d7b5acc
3 changed files with 33 additions and 15 deletions

View file

@ -47,10 +47,10 @@ impl Algorithm{
}
}
*/
pub async fn bubbleSort(length:i32){
let mut list = GuiVec::new(screen_width(), screen_height(), length);
pub async fn bubbleSort(length:i32, delay:f32){
let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
list.randomize();
let n = list.len();
for i in 0..n {
@ -63,8 +63,8 @@ impl Algorithm{
}
pub async fn bogoSort(length:i32){
let mut list = GuiVec::new(screen_width(), screen_height(), length);
pub async fn bogoSort(length:i32, delay:f32){
let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
list.randomize();
loop{
list.draw().await;
@ -75,8 +75,8 @@ impl Algorithm{
}
}
pub async fn cocktailShaker(length:i32){
let mut list = GuiVec::new(screen_width(), screen_height(), length);
pub async fn cocktailShaker(length:i32, delay:f32){
let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
list.randomize();
let mut lowerBound = 0;
let mut upperBound = list.len()-1;
@ -108,8 +108,8 @@ impl Algorithm{
}
pub async fn binaryHeap(length:i32){
let mut list = GuiVec::new(screen_width(), screen_height(), length);
pub async fn binaryHeap(length:i32, delay:f32){
let mut list = GuiVec::new(screen_width(), screen_height(), length, delay);
let mut indexMap:HashMap<i32, usize> = HashMap::new();
let mut binHeap:BinaryHeap<i32> = BinaryHeap::new();
list.randomize();
@ -130,7 +130,7 @@ impl Algorithm{
}
*/

View file

@ -65,14 +65,16 @@ impl GuiVec{
});
self.delay = match delayText.parse::<f32>(){
Ok(a) => a,
Err(error)=> {1.0}
Err(_)=> {f32::MAX}
};
next_frame().await;
if frames >= self.delay{
if frames >= self.delay/10000.0{
break;
}
frames += get_frame_time()*1000.0;
frames += get_frame_time();
}
}

View file

@ -17,7 +17,7 @@ async fn main() {
let mut length = 1;
let mut lengthString = "100".to_owned();
let mut delay = 0.;
let mut delayText = "0.0".to_owned();
let mut delayText = "1".to_owned();
loop{
clear_background(WHITE);
@ -38,10 +38,26 @@ async fn main() {
ui.input_text(hash!(), "Length Of Array!", &mut lengthString);
});
if root_ui().button(Vec2::new(screen_width()*0.01, 100.), "RUN!"){
if root_ui().button(Vec2::new(screen_width()*0.01, 100.), "Run InsertSort!"){
//State::State::runInsertSort(delay,length).await;
Algorithm::Algorithm::insertSort(length, 1.0).await;
}
if root_ui().button(Vec2::new(screen_width()*0.01, 130.), "Run BubbleSort!"){
//State::State::runInsertSort(delay,length).await;
Algorithm::Algorithm::bubbleSort(length, 1.0).await;
}
if root_ui().button(Vec2::new(screen_width()*0.01, 160.), "Run BinaryHeapSort!"){
//State::State::runInsertSort(delay,length).await;
Algorithm::Algorithm::binaryHeap(length, 1.0).await;
}
if root_ui().button(Vec2::new(screen_width()*0.01, 190.), "Run CoctailShakerSort!"){
//State::State::runInsertSort(delay,length).await;
Algorithm::Algorithm::cocktailShaker(length, 1.0).await;
}
if root_ui().button(Vec2::new(screen_width()*0.01, 220.), "Run BogoSort!"){
//State::State::runInsertSort(delay,length).await;
Algorithm::Algorithm::bogoSort(length, 1.0).await;
}
next_frame().await
}