BeepSortRust/src/GuiHookVec.rs

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use std::borrow::{Borrow, BorrowMut};
use std::ops::Add;
use std::path::Iter;
use macroquad::color::{BROWN, WHITE};
use macroquad::hash;
use macroquad::prelude::{clear_background, Vec2};
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use macroquad::rand::ChooseRandom;
use macroquad::shapes::draw_rectangle;
use macroquad::time::get_frame_time;
use macroquad::ui::root_ui;
use macroquad::window::{next_frame, screen_height, screen_width};
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use crate::BarPlugin::Bar;
use crate::Algorithm::Algorithm;
#[derive(Clone, Debug)]
pub struct GuiVec{
list: Vec<Bar>,
initialSize:usize,
pub lastTime:f64,
pub reads:i32,
pub writes:i32,
pub comps:i32,
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screen_height:f32,
screen_width:f32,
isPaused:bool,
delay:f32,
pub done:bool
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}
impl GuiVec{
pub fn new(screen_width:f32, screen_height:f32,length:i32, delay:f32) -> Self {
let colorStep = 360./length as f32;
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let mut list:Vec<Bar> = vec!();
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for i in 1..length+1 {
list.push(Bar::new(i, (colorStep*i as f32)/360.));
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}
GuiVec{
list,
initialSize:length as usize,
lastTime: 0.0 ,
reads:0,
writes:0,
comps:0,
screen_height,
screen_width,
isPaused:false,
delay,
done:false
}
}
pub async fn draw(&mut self){
let mut frames = 0.0;
let mut delayText = self.delay.to_string();
loop {
/*
self.checkPaused();
if self.isPaused{
break;
}
*/
clear_background(WHITE);
for (count,bar) in self.list.iter().enumerate(){
draw_rectangle(screen_width() * ((count as f32)/(self.initialSize as f32)),screen_height() - (screen_height()/((self.len()) as f32))*bar.position as f32 , screen_width()/((self.len()) as f32), (screen_height()/((self.len()) as f32))*bar.position as f32, bar.color);
}
root_ui().window(hash!(), Vec2::new(screen_width()*0.2, 5.), Vec2::new(200., 25.), |ui|{
ui.input_text(hash!(), "Delay (ms)", &mut delayText);
});
if root_ui().button(Vec2::new(screen_width()*0.2, 25.), "Exit"){
self.done = true;
break;
}
self.delay = match delayText.parse::<f32>(){
Ok(a) => a,
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Err(_)=> {f32::MAX}
};
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next_frame().await;
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if frames >= self.delay/10000.0 && !self.done{
break;
}
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frames += get_frame_time();
}
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}
fn checkPaused(&mut self){
if root_ui().button(Vec2::new(screen_width()*0.01, 90.), "Pause"){
if self.isPaused {
self.isPaused = false;
}else{
self.isPaused = true;
}
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}
}
pub fn resize(&mut self, length:i32){
self.list = GuiVec::new(self.screen_width, self.screen_height,length, self.delay).list;
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}
pub fn len(&self) -> usize{
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self.list.len()
}
pub fn pop(&mut self) -> Bar {
self.list.pop().unwrap()
}
pub fn insert(&mut self, index:usize, element: Bar){
self.list.insert(index, element)
}
pub fn delete(&mut self, index:usize){
self.writes += 1;
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self.list.remove(index);
self.initialSize -= 1;
}
pub async fn swap(&mut self, index1:usize, index2:usize) -> bool{
self.writes += 2;
self.reads += 2;
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self.list.swap(index1, index2);
self.draw().await;
self.done
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}
pub fn randomize(&mut self){
self.list.shuffle();
}
pub fn elements(&mut self) -> std::slice::Iter<'_, Bar> {
self.list.iter()
}
pub fn get(&mut self, i:usize)-> &Bar{
self.reads += 1;
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self.list.get(i).unwrap()
}
pub fn lessThan(&mut self, a:usize, b:usize) -> bool{
self.comps += 1;
return self.get(a).position < self.get(b).position
}
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pub fn isSorted(&mut self) -> bool{
self.reads += self.len() as i32;
let mut prev = 0;
for bar in self.list.iter() {
if bar.position < prev{
return false;
}else{
prev = bar.position;
}
}
true
}
pub async fn show(&mut self){
loop{
if !self.done{
self.draw().await
}else{
break
}
}
}
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}